Articles tagged “costs”
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Claude Opus 5.5 in Claude Code: Defaults, Effort, and Cost
Claude Code 2.1.280 points the opus alias and the default model at Opus 5.5. Measured per-turn cost, the new medium effort default, and how to pin Opus 5.
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Claude Code OpenTelemetry: Test the Export Locally First
What Claude Code sends over OpenTelemetry, measured with a 50-line OTLP receiver and ten headless runs: exit flush, redaction, three silent failure modes.
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Claude Code Effort Levels: Cost, Caps, and maxEffortLevel
How Claude Code effort levels change token spend, which models support xhigh and max, where /effort saves, and how the new maxEffortLevel setting caps a team.
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Lovable vs Bolt vs v0: Pricing and Limits Compared
Lovable meters per-task credits, Bolt meters tokens, v0 meters dollars at model rates. Verified 2026 prices, free tiers, hosting, and which fits your app.
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CodeRabbit vs Claude Code Review: Cost and Coverage
CodeRabbit bills per developer, Anthropic's Code Review bills per review. The break-even math, what each one actually catches, and a cheaper middle path.
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Claude Code /skill-doctor: Find Unused Skills and Their Cost
What Claude Code /skill-doctor reports, why every installed skill costs context on each turn, the 1% listing budget, and how to prune with skillOverrides.
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Claude Code Self-Hosted Runners: Sizing and Cost Guide
What a Claude Code self-hosted runner needs: host requirements, per-session CPU and memory, the egress allowlist, and how many runners a team must run.
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Claude Code Status Line: Prompt Cache Fields
The prompt_cache object Claude Code v2.1.251 added to the status line JSON: all twelve fields, what warm and misses really mean, and two tested scripts.
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Claude Code Prompt Caching: What Breaks It and the TTL Fix
How Claude Code prompt caching works, the eight actions that invalidate it, what a miss costs, and the new promptCacheTtl and subagentPromptCacheTtl settings.